Géry Casiez

Professeur des Universités en informatique à l'Université Lille 1
Professor of Computer Science at Univ. Lille 1
Member of the Inria Mjolnir research team
Member of CRIStAL

Inria, office B103
Parc scientifique de la Haute-Borne
40, Avenue Halley - Bât B - Park Plaza
59650 Villeneuve d'Ascq
FRANCE

+33 (0)3 59 35 87 87
gery (dot) casiez (at) univ-lille1 (dot) fr


Enseignements

Enseignant au département informatique de l'IUT A de Lille 1
Bureau 3A54, téléphone: 03 59 63 22 24

Charges collectives


Research

Keywords: Human-Computer Interaction, transfer functions for interactive systems, input devices, interaction techniques, human factors, pointing, Fitts' law, multi-touch interaction, gesture, 3D interaction, haptic.


Publications

You can watch all videos associated to research projects on my YouTube playlist

International refereed conference publications

Next-Point Prediction Metrics for Perceived Spatial Errors. UIST'16. 40. Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G. (2016). Next-Point Prediction Metrics for Perceived Spatial Errors. To appear in proceedings of UIST'16, the 29th ACM Symposium on User Interface Software and Technology, 15 pages. ACM. AR: 79/384 (20%) DOI link
Desktop Orbital Camera Motions Using Rotational Head Movements. SUI'16. 39. Jacob, T., Bailly, G., Lecolinet, E., Casiez, G. & Teyssier, M. (2016). Desktop Orbital Camera Motions Using Rotational Head Movements. To appear in proceedings of SUI'16, the ACM Symposium on Spatial User Interaction, 10 pages. ACM. AR: 20/77 (26%) DOI link
Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. CDC'16. 38. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2016). Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. To appear in proceedings of CDC'16, the 55th IEEE Conference on Decision and Control, 8 pages. IEEE.
A forecasting algorithm for latency compensation in indirect interaction. ECC'16. 37. Ushirobira, R., Efimov, D., Casiez, G., Roussel, N. & Perruquetti, W. (2016). A forecasting algorithm for latency compensation in indirect interaction. In proceedings of ECC'16, the 15th annual European Control Conference, 7 pages. IEEE.
Influence of error rate on frustration of BCI users. AVI'16. 36. Evain, A., Argelaguet-Sanz, F., Strock, A., Roussel, N., Casiez, G. & Lécuyer, A. (2016). Influence of error rate on frustration of BCI users. In proceedings of AVI'16, the international conference on Advanced Visual Interfaces, 248-251. ACM. AR:20/96 (21%) DOI link
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. CHI'16. 35. Goguey, A., Nancel, M., Casiez, G. & Vogel, V. (2016). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. In proceedings of CHI'16, the 33th Conference on Human Factors in Computing Systems, 4250-4261. ACM. AR: 546/2316 (23.6%) DOI link YouTube video link
DesktopGlove: a Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. 3DUI'16. 34. Achibet, M., Casiez, G. & Marchal, M. (2016). DesktopGlove: a Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, 3-12. IEEE Computer Society. AR:32/83 (38%) DOI link YouTube video link Quicktime video link
Looking through the eye of the mouse: a simple method for measuring end-to-end latency using an optical mouse. UIST'15. 33. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking through the eye of the mouse: a simple method for measuring end-to-end latency using an optical mouse. In proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology, 629-636. ACM. AR: 69/297 (23%) DOI link YouTube video link Quicktime video link [Video preview] [Lagmeter page]
Quantifying Object- and Command-oriented Interaction. Interact'15 32. Goguey, A., Wagner, J. & Casiez, G. (2015). Quantifying Object- and Command-oriented Interaction. In Proceedings of Interact'15, the 15th IFIP TCI3 Conference on Human-Computer Interaction, 231-239. Springer. AR: 74/276 (26.8%) DOI link [presentation]
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI 2015 31. Achibet, M., Casiez, G., Lécuyer, A. & Marchal, M. (2015). THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 317-326. ACM Press. AR: 495/2150 (23%) DOI link YouTube video link
Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. CHI 2015 30. Malacria, S., Aceituno, J., Quinn, P., Casiez, G., Cockburn, A. & Roussel, N. (2015). Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 2773-2776. ACM Press. AR: 495/2150 (23%) DOI link YouTube video link Quicktime video link
Impact of Form Factors and Input Conditions on Absolute Indirect-Touch Pointg Tasks. CHI 2014 29. Gilliot, J., Casiez, G. & Roussel, N. (2014). Impact of Form Factors and Input Conditions on Absolute Indirect-Touch Pointing Tasks. In Proceedings of CHI'14, the 32th Conference on Human Factors in Computing Systems, 723-732. ACM Press. AR: 382/1433 (27%) DOI link [presentation]
A Methodology for Designing Intuitive Multi-touch 3D Navigation Techniques. Interact 2013 28. Marchal, D., Moerman, C., Casiez, G. & Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In Proceedings of INTERACT'13, the 14th IFIP TCI3 Conference on Human-Computer Interaction, 19-36. Springer. AR: 128/413 (31%) DOI link YouTube video link
How low can you go? Human limits in small unidirectional mouse movements. CHI 2013 27. Aceituno, J., Casiez, G. & Roussel, N. (2013). How low can you go? Human limits in small unidirectional mouse movements. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 1383-1386. ACM Press. AR: 392/1963 (20%). DOI link
Small, Medium, or Large? Estimating the User-Perceived Scale of Stroke Gestures. CHI 2013 26. Vatavu, R.D., Casiez, G. & Grisoni, L. (2013). Small, Medium, or Large? Estimating the User-Perceived Scale of Stroke Gestures. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 277-280. ACM Press. AR: 392/1963 (20%). DOI link
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction. UIST 2012 25. Roussel, N., Casiez, G., Aceituno, J. & Vogel, D. (2012). Giving a hand to the eyes: leveraging input accuracy for subpixel interaction. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 351-358. ACM Press. AR: 62/288 (21%). DOI link YouTube video link
Exposing and understanding scrolling transfer functions. UIST 2012 24. Quinn, P., Cockburn, A., Casiez, G., Roussel, N. & Gutwin, C. (2012). Exposing and understanding scrolling transfer functions. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 341-350. ACM Press. AR: 62/288 (21%). DOI link
Mockup Builder: Direct 3D Modeling On and Above the Surface in a Continuous Interaction Space. GI 2012 23. De Araùjo, B. R., Casiez, G. & Jorge, J. A. (2012). Mockup Builder: Direct 3D Modeling On and Above the Surface in a Continuous Interaction Space. In proceedings of GI'12, the 38th Graphics Interface conference, 173-180. Canadian Information Processing Society. ACM DL YouTube video link AR for the HCI track: 13/34 (38%).
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. CHI 2012 22. Casiez, G., Roussel, N. & Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2527-2530. ACM Press. DOI link YouTube video link Quicktime video link [CHI Madness video][1€ filter implementations][presentation] AR: 370/1577 (23%).
Hand Occlusion on a Multi-Touch Tabletop. CHI 2012 21. Vogel, D. & Casiez, G. (2012). Hand Occlusion on a Multi-Touch Tabletop. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2307-2316. ACM Press. DOI link AR: 370/1577 (23%).
Design of a Transparent Tactile Stimulator. Haptics Symposium 2012 20. Giraud, F., Amberg, M., Lemaire-Semail, B. & Casiez, G. (2012). Design of a Transparent Tactile Stimulator. In proceedings of Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. 485-489. IEEE Computer Society. DOI link AR: 89/146 (61%).
No more bricolage! Methods and tools to characterize, replicate and compare pointing transfer functions. UIST 2011 19. Casiez, G. & Roussel, N. (2011). No more bricolage! Methods and tools to characterize, replicate and compare pointing transfer functions. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 603-614. ACM Press. YouTube video link QuickTime video link DOI link [libpointing.org] AR: 67/265 (25%).
Conté: Multimodal Input Inspired by an Artist's Crayon. UIST 2011 18. Vogel, D. & Casiez, G. (2011). Conté: Multimodal Input Inspired by an Artist's Crayon. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 357-366. ACM Press. YouTube video link DOI link AR: 67/265 (25%). New Life for the Digital Pen? [presentation]
Estimating the Perceived Difficulty of Pen Gestures. Interact 2011 17. Vatavu, R.D., Vogel, D., Casiez, G. & Grisoni, L. (2011). Estimating the Perceived Difficulty of Pen Gestures. In proceedings of INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106. Springer. DOI link AR: 111/402 (27%).
Surfpad: Riding Towards Targets on a Squeeze Film Effect. CHI 2011 16. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2011). Surfpad: Riding Towards Targets on a Squeeze Film Effect. In proceedings of CHI'11, the 29th Conference on Human Factors in Computing Systems, 2491-2500. ACM Press. DOI link AR: 410/1532 (27%). [presentation] Honorable mention award Honorable mention award (top 5%)
The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. VRST 2010 15. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. In Proceedings of VRST'10, the 17th ACM Symposium on Virtual Reality Software and Technology, 111-118. ACM press. YouTube video link YouTube video link DOI link AR: 18/70 (25%) Most cited VRST paper over 2010-2015.
Push-and-Pull Switching. CHI 2010 14. Xu, Q. & Casiez, G. (2010). Push-and-Pull Switching: Window Switching based on Window Overlapping. In proceedings of CHI'10, the 28th Conference on Human Factors in Computing Systems, 1335-1338. ACM Press. YouTube video link QuickTime video link DOI link [Windows installer] [Source code] AR: 302/1346 (22%).
Buttonless Clicking. VR 2010 13. Choumane, A., Casiez, G. & Grisoni, L. (2010). Buttonless Clicking: Intuitive Select and Pick-release Through Gesture Analysis. In Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 67-70. IEEE Computer Society. DOI link AR:25%. Ranked among the top 10 papers of the conference
3D Positioning Techniques for Multi-touch Displays. 3DUI 2010 12. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Design and Evaluation of 3D Positioning Techniques for Multi-touch Displays. In Proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE Computer Society. YouTube video link YouTube video link DOI link AR: 20/60 (33%). Also published as a 20 pages INRIA research report (n°7015) [HAL]. 3DUI 2010 Front cover image Most cited 3DUI paper over 2010-2015
Hand Occlusion with Tablet-sized Direct Pen Input. CHI 2009 11. Vogel, D., Cudmore, M., Casiez, G., Balakrishnan, R. & Keliher, L. (2009). Hand Occlusion with Tablet-sized Direct Pen Input. In Proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 557-566. ACM Press. DOI link AR:277/1130 (25%).
A Performance Model of Selection Techniques for P300-Based Brain-Computer Interfaces. CHI 2009 10. Sauvan, J.B., Lécuyer, A., Lotte, F. & Casiez, G. (2009). A Performance Model of Selection Techniques for P300-Based Brain-Computer Interfaces. In Proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 2205-2208. ACM Press. DOI link AR:277/1130 (25%).
The Effect of Spring Stiffness and Control-Display Gain with an Elastic Rate Control Pointing Device. CHI 2008 9. Casiez, G., & Vogel, D. (2008). The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. In Proceedings of CHI'08, the 26th Conference on Human Factors in Computing Systems, 1709-1718. ACM Press. DOI link AR:157/714 (22%). nominee Honorable mention award (top 5%)
Evaluation of Square Gratings Rendering by Dynamic Touch for Co-located Tactile Displays Haptics Symposium 2008 8. Biet, M., Casiez, G., Giraud, F., & Semail, B. (2008). Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. In Proceedings of Haptics Symposium'08, the 16th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 41-48. IEEE Computer Society. DOI link AR:38/90 (42%).
Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions VR 2008 7. Hillaire, S., Lécuyer, A., Cozot, R., & Casiez, G. (2008). Using an Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions in Virtual Environments. In Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 47-50. IEEE Computer Society. DOI link
RubberEdge UIST 2007 6. Casiez, G., Vogel, D., Pan, Q., & Chaillou, C. (2007). RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. In Proceedings of UIST'07, the 20th ACM Symposium on User Interface Software and Technology, 129-138. ACM Press. YouTube video link YouTube video link DOI link AR:33/195 (17%).
Related articles: ERCIM News 73 - April 2008 [ERCIM News], INEDIT 64 - May 2008 [INEDIT], 01 informatique - 29/05/2008.
Depth-of-Field Blur Effects VRST 2007 5. Hillaire, S., Lécuyer, A., Cozot, R., & Casiez, G. (2007). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. In Proceedings of VRST'07, the ACM Symposium on Virtual Reality Software and Technology, 203-206. ACM Press. DOI link
WH05 4. Casiez, G., & Chaillou, C. (2005). Effects of DOF Separation on Elastic Devices for the Navigation in 3D Virtual Environments with Force Feedback. In Proceedings of IEEE World Haptics 2005, 483-486. IEEE Computer Society. DOI link
APCHI04 3. Casiez, G., Plénacoste, P., & Chaillou, C. (2004). Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?, In Proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI'04), 70-80. LNCS 3101. local pdf copy
EH03 2. Casiez, G., Plénacoste, P., Chaillou, C., & Semail, B. (2003). Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. In Proceedings of Eurohaptics 2003, 121-134.
VRIC03 1. Casiez, G., Plénacoste, P., Chaillou, C., & Semail, B. (2003). The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. In Proceedings of Virtual Reality International Conference 2003, 35-39.

National refereed conference publications

Étude de terrain sur l'utilisation des pavés tactiles. IHM 2016 8. Malacria, S., Goguey, A., Bailly, G. & Casiez, G. (2016). Étude de terrain sur l'utilisation des pavés tactiles. To appear in Proceedings of IHM'16, 6 pages. ACM press.
Concevoir des motifs tactiles par friction programmable. IHM 2016 7. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2016). Concevoir des motifs tactiles par friction programmable. To appear in Proceedings of IHM'16, 7 pages. ACM press.
Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. IHM 2014 6. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. In Proceedings of IHM'14, 28-37. ACM press. DOI link AR: 18/33 (54%). YouTube video link Quicktime video link IHM 2014 BEST PAPER AWARD
Direct and Indirect Multi-Touch Interaction on a Wall Display. IHM 2014 5. Gilliot, J., Casiez, G. & Roussel, N. (2014). Direct and Indirect Multi-Touch Interaction on a Wall Display. In Proceedings of IHM'14, 147-152. ACM press. DOI link AR: 18/33 (54%). YouTube video link Quicktime video link [Project homepage, including source code]
Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. ErgoIHM 2012 4. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2012). Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. In Proceedings of ErgoIHM 2012, 132-139. ACM press. DOI link AR: 24/53 (45%).
Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. ErgoIHM 2012 3. Gilliot, J., Casiez, G. & Roussel, N. (2012). Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. In Proceedings of ErgoIHM 2012, 63-66. ACM press. YouTube video link DOI link AR: 21/54 (39%).
Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. IHM 2010 2. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2010). Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. In Proceedings of IHM'10, 22ème conférence francophone sur l'Interaction Homme-Machine, 25-32. ACM press. DOI link AR: 14/36 (39%). IHM 2010 BEST PAPER AWARD
 Méthode de Détermination des Fonctions de Gains. IHM 2010 1. Deblonde, J.P., Casiez, G. & Grisoni, L. (2010). Méthode de Détermination des Fonctions de Gains. In Proceedings of IHM'10, 22ème conférence francophone sur l'Interaction Homme-Machine, 141-144. ACM press. DOI link

Journals

The design, use, and performance of edge-scrolling techniques. IJHCS 2017 7. Aceituno, J., Malacria, S., Quinn, P., Roussel, N., Cockburn, A. & Casiez, G. (2017). The design, use, and performance of edge-scrolling techniques. International Journal of Human-Computer Studies. Elsevier, volume 97, 58-76. DOI link
Design and evaluation of fusion approach for combining brain and gaze inputs for target selection. Front. neuro. 2016 6. Evain, A., Argelaguet-Sanz, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Design and evaluation of fusion approach for combining brain and gaze inputs for target selection. Frontiers in Neuroscience, volume 10, 454 -. DOI link
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? BCI 2016 5. Evain, A., Argelaguet-Sanz, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces, volume 3, issue 2, 103-111. DOI link
Mockup Builder: 3D Modeling On and Above the Surface. CAG 2013 4. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2013). Mockup Builder: 3D Modeling On and Above the Surface. Computer & Graphics. Elsevier, volume 37, issue 3, 165-178. DOI link
Integrality and Separability of Multi-touch Interaction Techniques in 3D Manipulation Tasks. IEEE TVCG 2011 3. Martinet, A., Casiez, G. & Grisoni, L. (2012). Integrality and Separability of Multi-touch Interaction Techniques in 3D Manipulation Tasks. IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society, volume 18, issue 3, 369-380. DOI link [Interaction techniques source code]
The Impact of Control-Display Gain on User Performance in Pointing Tasks. HCI Journal 2008 2. Casiez, G., Vogel, D., Balakrishnan, R., & Cockburn, A. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. Human-Computer Interaction. Taylor and Francis, volume 23, issue 3, 215-250. DOI link
In the 10 most cited articles in the HCI journal from 2007-2009
Automatic, Real-Time, Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. Computer Graphics and Applications 2008 1. Hillaire, S., Lécuyer, A., Cozot, R., & Casiez, G. (2008). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. Computer Graphics and Applications. IEEE Computer Society, volume 28, issue 6, 47-55. DOI link

Book chapters

Brain–computer interfaces for Human–Computer interaction. 2. Evain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Brain–computer interfaces for Human–Computer Interaction. In Brain-Computer Interfaces 1: Foundations and Methods, Bougrain, L., Clerc, M. & Lotte, F. (editors), chapter 12, 251-270, ISTE-Wiley, 2016.
Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. 1. Evain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. In Les interfaces cerveau-ordinateur : fondements et méthodes, Bougrain, L., Clerc, M. & Lotte, F. (editors), chapter 12, 259-276, ISTE-Wiley, 2016.

Patents

11. Conversy, S., Casiez, G., Falce, M., Huot, S. & Roussel, N. (2015). Arrangement to measure and use latency between an input interface and an output interface of a processing device. European application number 15306665.9, Application date: October 19, 2015.
10. Cotin, S., Casiez, G., Lekkal, M., Trivisonne, R. (2014). Interface de commande à distance d'un dispositif de contrôle et d'affichage d'informations dans une salle d'opération chirurgicale. French application number 14 60867, Application date: November 10, 2014.
9. Casiez, G., Vogel, D. (2011). Multi-touch human interface system and device for graphical input, and method for processing image in such a system. PCT application number PCT/FR2011/062409, Application date: October 14, 2011.
8. Hachet, M., Bossavit, B. & Casiez, G. (2011) Système de colocalisation d'un écran tactile et d'un objet virtuel et dispositif pour la manipulation d'objets virtuels mettant en oeuvre un tel système.
7. Chaillou, C., Casiez, G. (2009). Isotonic/elastic hybrid input device. US Patent application 20090058686, Publication date: March 05, 2009.
6. Casiez, G., Chaillou, C., Semail, B., & Plénacoste, P. (2008). Ground-based haptic interface comprising at least two decoupled rotary finger actuators . US Patent application 20080291168 Publication date: November 27, 2008.
5. Casiez, G., Vogel, D. (2007). Isotonic / elastic touch-sensitive input device. European filing number 07 370 020.5, Filing date: October 05, 2007.
4. Chaillou, C., Casiez, G. (2006). Isotonic/elastic hybrid input device. International publication number WO 2006/117180 A1, International filing date: May 02, 2006.
3. Chaillou, C., Casiez, G. (2005). Périphérique d'entrée hybride isotonique/élastique. European Patent application number 05370010.0, Filing date: May 04, 2005.
2. Casiez, G., Chaillou, C., Semail, B., & Plénacoste, P. (2003). Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators . European Patent application number EP1437641, Filing date: January 07, 2003.
1. Casiez, G., & Chaillou, C. (2003). Dispositif et procédé de commande d'un retour de force à appliquer à au moins une manette d'une interface motorisée. French Patent application number 03 06181, Filing date: May 22, 2003.

Posters, demos & workshops

Utilisation de la force sur pavés tactiles pour le défilement automatique. IHM'16. 10. Antoine, A., Malacria, S. & Casiez, G. (2016). Utilisation de la force sur pavés tactiles pour le défilement automatique. In Adjunct proceedings of IHM'16 (TeC). ACM Press.
Looking through the eye of the mouse: a simple method for measuring end-to-end latency using an optical mouse. UIST'15. 9. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking through the eye of the mouse: a simple method for measuring end-to-end latency using an optical mouse. In Adjunct proceedings of UIST'15 (demonstrations), the 28th ACM Symposium on User Interface Software and Technology. ACM. [Lagmeter page]
A Three-Step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. UIST 2014 8. Goguey, A., Casiez, G., Vogel, D., Chevalier, F., Pietrzak, T. & Roussel, N. (2014). A Three-Step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. In Adjunct proceedings of UIST'14, the 24th ACM Symposium on User Interface Software and Technology, 33-34. ACM Press. YouTube video link Quicktime video link DOI link
Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. IHM 2014 7. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. In Proceedings of IHM'14, 12-13. ACM Press.
On-body Touch Interaction using Printed Epidermal Electrodes. CHI 2014 6. Miyaki, T., Truong, A., Pietrzak, T., Casiez, G. & Roussel, N. (2014). On-body Touch Interaction using Printed Epidermal Electrodes. Position paper, CHI 2014 Workshop on Assistive Augmentation, 2 pages.
Modeling On and Above a Stereoscopic Multitouch Display. CHI 2012 5. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2012). Modeling On and Above a Stereoscopic Multitouch Display. ACM CHI Workshop "The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces". In proceedings of EA CHI'12, the 30th Conference on Human Factors in Computing Systems, 79-86. ACM Press. AR:16/33 (48%).
Design of a transparent tactile stimulator. HS 2012 4. Giraud, F., Amberg, M., Semail, B., Casiez, G., Olivo, P. & Roussel, N. (2012). Transparent tactile devices based on the squeeze film air bearing. Hands-on demonstration, Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. Best paper Nominated as a candidate for the best poster award
STIMTAC, a tactile input device with programmable friction. UIST 2011 3. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G. & Roussel, N. (2011). STIMTAC, a tactile input device with programmable friction. In Extended proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 7-8. ACM Press. QuickTime video link DOI link Best Demo Award (second place)
Comparing most recent 3D manipulation techniques for multi-touch displays. ITS 2010 2. Martinet, A., Casiez, G. & Grisoni, L. (2010). Comparing most recent 3D manipulation techniques for multi-touch displays. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '10), 310-310. ACM Press. DOI link
3D Positioning Techniques for Multi-touch Displays. 3DUI 2010 1. Martinet, A., Casiez, G. & Grisoni, L. (2009). 3D Positioning Techniques for Multi-touch Displays. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (VRST '09), 227-228. ACM Press. DOI link

Other publications

PJE Interface multitouch 2. Cabestaing, F., Casiez, G., Losson, O. & Aubert, F. (2011). Projet Encadré "Image Vision Interaction": Surface Multi-touch. Colloque CETSIS. 4 pages.
REACTIVE 1. Dréan, D., Bouilland, S., Nadalini, D., Baillet, A., Lozada, J., Wiertlewski, M., Grisoni, L., Casiez, G., Giraud, F. & Flamant, J.-M. (2011). REACTIVE: Development of a tool for rehabilitation for stroke survivors in virtual reality. IRBM. Elsevier, volume 32, issue 2, 139-141. DOI link

Thesis

2. Casiez, G. (2012). Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. Habilitation à diriger des recherches, Université Lille 1, November 2012.
1. Casiez, G. (2004). Contribution à l'étude des interfaces haptiques. Le DigiHaptic: un périphérique haptique de bureau à degrés de libertés séparés. Ph.D. Thesis, Université des Sciences et Technologies de Lille, October 2004.

Proceedings

1. Goguey, A., Chapuis, O., Conversy, S., Rouillard, J., Vigouroux, N., Casiez, G., Pietrzak, T., editors. Proceedings of IHM'14. ISBN 978-1-4503-2935-4. ACM. (2014). ACM DL HAL

Reports

1. Casiez, G. (2001). Modélisation et simulation du comportement dynamique d'un fil en flexion, Mémoire de DEA, juin 2001.


Encadrement de thèses

7. Alix Goguey, 2013-2016, Interacting between physical and digital tools.
6. Andéol Évain, co-encadrement avec Anatole Lécuyer et Nicolas Roussel, 2013-2016, Smart user interfaces based on BCI.
5. Jérémie Gilliot, co-encadrement avec Nicolas Roussel, 2010-2014, Interactions multi-points indirectes sur des écrans de grandes dimensions.
4. Jean-Philippe Deblonde, co-encadrement avec Laurent Grisoni, 2007-2012, Exploitation de la dynamique du geste en IHM. Application aux fonctions de transfert pour le pointage et l'extraction d'événements discrets.
3. Anthony Martinet, co-encadrement avec Laurent Grisoni, 2008-2011, Etude de l'infuence de la séparation des degrés de liberté pour la manipulation 3-D à l'aide de surfaces tactiles multipoints.
2. Quan Xu, co-encadrement avec Christophe Chaillou, 2007-2010, Contribution à l'étude et au développement de techniques de gestion de fenêtres.
1. Pan Qing, co-encadrement avec Christophe Chaillou, 2005-2008, Techniques d'interactions mixtes isotonique et élastique pour la sélection 2D et la navigation / manipulation 3D


Jury de thèses

Élisabeth Rousset (rapporteur), Merwan Achibet, Siju Wu (rapporteur), William Delamare (rapporteur), Louis-Pierre Bergé (rapporteur), Gustavo Alberto Rovelo Ruiz (rapporteur), Mohamed Ikbel Boulabiar (rapporteur), Nazim Haouchine (Président), Anthony Talvas, David Bertolo (rapporteur), Jean-Luc Vinot (rapporteur), Fabien Danieau (rapporteur), Cyprien Pindat (rapporteur), Simon Perrault (rapporteur), Mathieu Nancel, Suzanne Tak (rapporteur), Guillaume Faure, Sylvain Malacria, Olivier Bau, Fabrice Dècle, Jean Sreng, Lionel Dominjon.

Last update: September 29, 2016.